小红书

Siming Wang

AI Builder · Creative Technologist | Hackathon Winner | AI Products · Creator Tools

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Profile

AI Builder and hackathon winner focused on AI-native products and creator tools. I combine creative technology with AI coding and multimodal workflows to turn real user and creator-workflow problems into working MVPs, then iterate through demos and feedback.

AI Builder / Product Practice

3D previs has validated the need for directorial control, but non-3D users still have to build a scene first. Starting from one reference image, I use segmentation and depth estimation with iPhone AR to move objects, plan camera moves, and generate prompts for AI video.

SwiftUIARKitRealityKitPythonSAM 3DPTGenerative Video

Signie — XR / AI Product Prototype

XR-Cohort Hackathon Winner · AWE USA 2025 Award Winner & Presenter

Starting from the feedback gap in ASL learning - learners can understand a demonstration but struggle to judge whether they performed it correctly - I built an XR learning and real-time translation prototype from zero to one. It combines gesture recognition, micro-gestures, speech recognition, and an animation state machine in Unity and Meta Quest, and was iterated into the version presented at AWE USA 2025.

Unity 6Meta QuestWit.aiHand TrackingMicro-Gestures

Sorting Factory — AI & Robotics Simulation

OpenAI Build Week · Working Prototype

Built a multi-arm Unity simulation with SO-101 digital twins, YOLO vision, real-time telemetry, and a robotics data-collection pipeline during OpenAI Build Week. The prototype supports parallel testing and structured pick-data capture for robotics training.

Unity 6PythonFastAPIWebSocketYOLO

To solve multi-system state synchronization and reliability problems in live AI interaction, I built a voice-triggered OSC state machine with Unreal Engine MetaHuman and TouchDesigner. During a three-day public exhibition at Inspace Edinburgh, the installation recorded 422 interactions and 287 completed experiences.

Unreal EngineMetaHumanTouchDesignerPythonOSC

Professional Experience

XR Engineer (Project-Based, Full-Time)

Mar–Jun 2026

TeknTrash Robotics · London / Remote

  • Mapped XR control and data-collection problems from robot-operator workflows into a headset interface, real-time control, and testing process, then completed platform integration and iterative validation.

Technical Artist / Creative Technologist (Freelance)

Mar 2025–Jan 2026

6Liè Projects · UK / Remote

  • Turned exhibition concepts into testable real-time interaction modules, integrating Unreal Engine MetaHuman, TouchDesigner, Python voice components, and OSC while debugging system state and validating on-site reliability.

Visual Artist / Creative Technologist (Internship)

Sep 2021–Jul 2022

Shanghai Chaomo Studio · Shanghai

  • Built interactive and generative prototypes rapidly with JavaScript and Python in response to exhibition narratives and on-site interaction needs, then iterated the visual system and interaction experience.

Capabilities

AI Building

Claude CodeCodexGenerative AIComfyUIMultimodal Workflows

Code & Integration

PythonTypeScript / JavaScriptReact NativeSwiftC#REST APIsComputer Vision

Product & Creator

MVP PrototypingProduct ThinkingFigmaXiaohongshuBilibiliYouTube

Interactive & Spatial

UnityUnreal EngineTouchDesignerARKitRealityKitMeta QuestBlenderAfter Effects

Education & Certification

MFA Computational Arts

Goldsmiths, University of London

2022–2024

BA Visual Communication Design

East China University of Science and Technology

2019–2022

HarvardX / edX Verified Certificate

Machine Learning and AI with Python (CS109xa)

Aug 2026 · Credential